My First Coding Book

My First Coding Book
Author: Kiki Prottsman
Publsiher: National Geographic Books
Total Pages: 0
Release: 2017-07-04
Genre: Juvenile Nonfiction
ISBN: 1465459731

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Teach young children the basic programming skills and concepts necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding! With innovative, interactive paper engineering, My First Coding Book is a playful, hands-on introduction to offline coding and programming that will give children ages 5 to 7 a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM and STEAM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding for kids books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.

My First Coding Book

My First Coding Book
Author: Kiki Prottsman
Publsiher: Dorling Kindersley Ltd
Total Pages: 23
Release: 2017-07-06
Genre: Juvenile Nonfiction
ISBN: 0241319234

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Get with the program! Introduce your child to the wonderful world of coding. Packed with flaps, wheels and sliders, this is the essential guide for children wishing to learn the ins and outs of coding. Written specifically for Key Stage 1 level, My First Coding Book teaches your child how to understand and use basic algorithms and bug fixes. The eye-catching illustrations and hands-on sliders will not only keep your little ones entertained, but will help to improve their ability to solve maths problems as well! Computer coding is now a key part of the UK National Curriculum and is taught to children as soon as they begin school. My First Coding Book offers a unique and exciting alternative to dull worksheets and is perfect for teachers, parents or grandparents introducing their children to computing. Give your child a head start without the need for a computer.

First Coding Book for Kids

First Coding Book for Kids
Author: Kidlo Books
Publsiher:
Total Pages: 46
Release: 2018-08-13
Genre: Education
ISBN: 9781718106031

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Get the perfect book to introduce young kids to the world of coding. An exciting fun-filled book to give them the perfect start. Ideal for ages 4-7. With this fun illustrated coding workbook, kids will get a head start at coding & become future experts in the STEM fields. Easy-to-understand tutorials in "First Coding Book For Kids by Kidlo" help create a strong foundation of offline coding. That's right - no computer required! The activities in this coding book for beginners are perfect for children of ages 4-7. With this book, curious little minds can learn the basics of coding from scratch & get acquainted with sequencing easily. They can take the first steps towards development of creative thinking, problem-solving & analytical skills with this visual guide! Colorful illustrations make the coding games very exciting to solve. If you are unable to solve a level, no worries! The solutions given at the back will help you out. After solving this book, your kids will be ready to take on languages like Scratch and Swift. The "First Coding Book For Kids by Kidlo" can be useful to understand essential coding concepts and give a playful introduction to programming. So boys and girls, go ahead & begin your coding journey! It won't be long before your baby says I love coding. Kidlo Coding is brought to you by Kidlo Coding Games for Kids, an award-winning app for teaching young learners the basics of coding.

My First Computer Coding Book Using Scratch Jr

My First Computer Coding Book Using Scratch Jr
Author: Rosie DICKINS
Publsiher:
Total Pages: 48
Release: 2018-09-06
Genre: Computer games
ISBN: 9781474943604

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This fun, friendly guide explains how computers work and what coding does - then shows you how to code your own stories and games on a tablet. The coding uses ScratchJr, a computer language designed especially for beginners, which is available to download for free. A perfect first introduction to computer coding. Entertaining projects with simple, step-by-step instructions. Includes helpful notes for grown-ups.

Book and Jigsaw Atoms and Molecules

Book and Jigsaw  Atoms and Molecules
Author: Rosie Dickins
Publsiher:
Total Pages: 0
Release: 2023-01-05
Genre:
ISBN: 9781803704784

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Marvel at the mind-boggling world of atoms and molecules - the building blocks of EVERYTHING everywhere (including you) - in this entertaining book and 300-piece jigsaw set. Find out what atoms and molecules are, where they come from, how they behave and how they are displayed in the Periodic Table. Then explore further with links to activities and videos on specially selected websites.

My First Computer Coding Book Using Scratch Jr

My First Computer Coding Book Using Scratch Jr
Author: Rosie Dickens
Publsiher:
Total Pages: 48
Release: 2018
Genre: Computer games
ISBN: 9780794543952

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This fun, friendly guide is a perfect first introduction to computer coding. Discover how computers work and what coding does -- then follow simple, step-by-step instructions to code your own stories and games. The coding uses ScratchJr, a computer language designed for beginners and available for free. Helpful notes for grown-ups included!

How to Be a Coder

How to Be a Coder
Author: Kiki Prottsman
Publsiher: National Geographic Books
Total Pages: 0
Release: 2019-07-02
Genre: Juvenile Nonfiction
ISBN: 1465478817

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Learn to think like a coder without a computer! Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline. Then you can put your skills into practice by trying out the simple programs provided in the online, child-friendly computer language Scratch. This crafty coding book breaks down the principles of coding into bite-sized chunks that will get you thinking like a computer scientist in no time. Learn about loops by making a friendship bracelet, find out about programming by planning a scavenger hunt, and discover how functions work with paper fortune tellers. Children can then use their new knowledge to code for real by following the clear instructions to build programs in Scratch 3.0. Perfect for kids aged 7-9, the various STEAM activities will help teach children the crucial skills of logical thinking that will give them a head-start for when they begin programming on a computer. Famous scientist pages teach children about coding pioneers, such as Alan Turing and Katherine Johnson, and topic pages, such as the Internet, give kids a wider understanding of the subject. Written by computer science expert Kiki Prottsman, How to be a Coder is so much fun kids won't realize they're learning!

Margaret Hamilton

Margaret Hamilton
Author: Rachel Castro
Publsiher: Norwood House Press
Total Pages: 50
Release: 2020-07-15
Genre: Juvenile Nonfiction
ISBN: 1684508355

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Margaret Hamilton always loved math. She learned to code computers before there were classes teaching it. Next she worked for NASA. Her computer code helped the first people land on the moon. Read this book to learn more about her life and her superstar career in STEM.

Train Your Brain with Activities of Odds and Chance

Train Your Brain with Activities of Odds and Chance
Author: Emilee Hillman
Publsiher: Cavendish Square Publishing, LLC
Total Pages: 32
Release: 2019-07-15
Genre: Juvenile Nonfiction
ISBN: 1502648091

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Computer coders don't always get things right the first time. There is a level of risk involved in creating a program. This series of activities allows readers to explore concepts such as odds and chance, computational thinking, and probability using real-life situations. Each unplugged activity explains odds, how to predict and understand chance, and how these concepts fit into computer programming.

Coding with Anna and Elsa

Coding with Anna and Elsa
Author: Kiki Prottsman
Publsiher: Lerner Publications (Tm)
Total Pages: 52
Release: 2018-08
Genre: JUVENILE NONFICTION
ISBN: 1541533003

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Discover coding with Blockly with the help of friends from Frozen. Step-by-step instructions guide readers through exercises to teach sequencing, debugging, and more. Readers can try out the skills they learn in a code.org companion site--

Sporty Algorithms

Sporty Algorithms
Author: Allyssa Loya
Publsiher: Millbrook Press
Total Pages: 32
Release: 2020-01-01
Genre: Juvenile Nonfiction
ISBN: 1541595009

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Simple, hands-on activities explore algorithms for readers not yet ready for coding on computers. Sports-themed projects encourage readers to learn about the basics of coding through writing out the algorithm to shoot a basketball, steal a base, or create a gymnastics routine.

Fordney s Medical Insurance and Billing E Book

Fordney   s Medical Insurance and Billing   E Book
Author: Linda Smith
Publsiher: Elsevier Health Sciences
Total Pages: 536
Release: 2021-10-27
Genre: Medical
ISBN: 0323810748

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Gain the medical insurance skills you need to succeed in today’s outpatient and inpatient settings! Fordney's Medical Insurance and Billing, 16th Edition helps you master the insurance billing specialist’s role and responsibilities in areas such as diagnostic coding, procedural coding, billing, and collection. Using clear, easy-to-understand explanations, this book covers all types of insurance coverage commonly encountered in hospitals, physicians’ offices, and clinics. Step-by-step guidelines lead you through medical documentation and administrative procedures. Written by coding specialist and educator Linda M. Smith, this market-leading text is a complete guide to becoming an efficient insurance billing specialist. Coverage of medical documentation, diagnostic coding, and procedural coding provides you with the foundation and skills needed to work in a physician’s office as well as outpatient and inpatient settings. Coverage of the role and responsibilities of the insurance billing specialist emphasizes advanced job opportunities and certification. Step-by-step procedures detail common responsibilities of the insurance billing specialist and coder. Key terms and abbreviations are defined and emphasized, reinforcing your understanding of new concepts and terminology. Color-coded icons denote and clarify information, rules, and regulations for each type of payer. Privacy, Security, and HIPAA chapter and Compliance Alerts throughout the book highlight important HIPAA compliance issues and regulations. UNIQUE! Interactive UB-04 Form filler on the Evolve website gives you additional practice with inpatient electronic health records. NEW! Insights From The Field includes short interviews with insurance billing specialists who have experience in the field, providing a snapshot of their career paths and offering advice to the new student. NEW! Scenario boxes help you apply concepts to real-world situations. NEW! Quick Review sections summarize chapter content and also include review questions. NEW! Discussion Points provide the opportunity for students and instructors to participate in interesting and open dialogues related to the chapter’s content. NEW! Expanded Health Care Facility Billing chapters are revised to provide the latest information impacting the insurance billing specialist working in a variety of healthcare facility settings.

Code as Creative Medium

Code as Creative Medium
Author: Golan Levin
Publsiher: MIT Press
Total Pages: 280
Release: 2021-02-02
Genre: Education
ISBN: 0262362031

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An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Computational Thinking Meets Student Learning

Computational Thinking Meets Student Learning
Author: Kiki Prottsman
Publsiher: International Society for Technology in Education
Total Pages: 24
Release: 2022-08-26
Genre: Education
ISBN: 1564847594

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This guide to the ISTE Standards for Educators: Computational Thinking Competencies will help educators incorporate CT in their curriculum to deepen student learning. Computational thinking (CT) is a powerful ingredient for solving ambiguous, complex and open-ended problems by drawing on principles and practices central to computer science (CS). CT is at the core of CS and is a gateway to sparking student interest and confidence in learning CS. The ISTE Standards for Educators: Computational Thinking Competencies were created to inspire every educator to add more computational thinking into their core problem-solving strategies. These competencies augment and home in on the competencies embedded in the ISTE Standards for Students and Educators. The information in this guide will provide a framework and structure to build creative learning opportunities in CT and increase students’ ability to adapt to unfamiliar challenges, allowing for more success with innovative lesson plans. This booklet contains: • An overview of computer science and computational thinking and how they interact. • Examples from across the subject/grade spectrum, including kindergarten reading, third grade math, sixth grade science and 10th grade social studies. • Ideas for adding CT to lessons to enhance the knowledge base of students, letting them build the skills and confidence to persist when unexpected obstacles arise. • Reflection questions and tips to help educators integrate CT into their lessons. • Explanation of how the CT competencies complement the ISTE Standards for Educators. This booklet will help educators understand the CT Competencies so they can effectively build CT into their curriculum, no matter what subject they teach.

Baby Loves Coding

Baby Loves Coding
Author: Ruth Spiro
Publsiher: National Geographic Books
Total Pages: 0
Release: 2018-06-05
Genre: Juvenile Nonfiction
ISBN: 158089884X

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Big, brainy science for the littlest listeners. Accurate enough to satisfy an expert, yet simple enough for baby, this clever board book showcases the use of logic, sequence, and patterns to solve problems. Can Baby think like a coder to fix her train? Beautiful, visually stimulating illustrations complement age-appropriate language to encourage baby's sense of wonder. Parents and caregivers may learn a thing or two, as well! Author's Note: The goal of the Baby Loves Science books is to introduce STEM topics in a developmentally appropriate way. As a precursor to learning programming languages and syntax, Baby Loves Coding presents the concepts of sequencing, problem solving, cause and effect, and thinking step-by-step. Practicing these skills early creates a solid foundation for reading, writing, math and eventually, programming.

The Nvivo Qualitative Project Book

The Nvivo Qualitative Project Book
Author: Patricia Bazeley
Publsiher: SAGE
Total Pages: 209
Release: 2000-10-13
Genre: Social Science
ISBN: 184787102X

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`A great basic book, which can be used by the novice qualitative researcher. The advice is friendly, almost folksy with clear conceptual explanation of how the program works. A very welcome contribution to this field' - Martha Ann Carey, Albert Einstein College of Medicine, New York `Qualitative researchers continue to be criticized because they rely too much on their own interpretations and avoid analytical and theoretical issues. This book provides ways to integrate the thinking about a project and the data you have with practical ways that the software can facilitate the process. I recommend it for both the new user as well as the experienced one' - Marilyn Lichtman, Forum for Qualitative Social Research - follow the link below to read the complete review This book invites readers to learn how to use qualitative data analysis software in the context of doing their research project. The reader follows basic steps for creating and conducting a real project with real data, using the new-generation software package, QSR NVivo. The software tools are introduced only as needed and explained in the framework of what is being asked. The reader is the craftsperson, trialling those tools in the processes of getting started, tentative interpretation, drawing links, shaping data, and seeking and establishing explanations and theories. The NVivo Qualitative Project Book allows the researcher to work through their own project, or work with data provided from a real project. The authors draw on decades of experience of research and training researchers around the world, and take the reader through each step in a style combining informality and authority, with frequent tips and reflections on what is being done. Demonstration software is provided on the enclosed CD-ROM, with data to help create (a researcher's project) a project about researchers and researching, and with multiple stages arranged sequentially in the development of a real project. As a practical tool to help researchers understand qualitative data analysis software using NVivo, and a guide through the sometimes complex processes of doing a research project, this book will be invaluable reading for researchers and students undertaking qualitative research. Pat Bazeley provides training and consulting services in research design and data analysis through her company, Research Support. Lyn Richards is Director of Research Services at Qualitative Solutions and Research, the developers of NUD·IST and NVivo software. NVivo is distributed by Scolari, SAGE Publications Software.

The Educator s Guide to Writing a Book

The Educator s Guide to Writing a Book
Author: Cathie E. West
Publsiher: Routledge
Total Pages: 143
Release: 2015-09-07
Genre: Education
ISBN: 1317572262

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The Educator’s Guide to Writing a Book is for educators who dream of sharing their knowledge and skills with a broader audience. This exciting resource provides step-by-step guidance on how to set publishing goals, create well-written content and resource material, develop an informative yet accessible writing style, prepare professional level manuscripts, and anticipate each stage in the publishing process. Chapters include authentic writing examples, tips from veteran authors and publishing professionals, and supportive resources. The Educator’s Guide to Writing a Book is an invaluable guide that helps aspiring and novice authors move publishing goals from dreams to reality. .